Wombat · Coins and tickets
How small rewards can help you stay motivated
A favourite playlist after training, a tick beside a finished task, the pleasure of a new personal best: these moments can make progress enjoyable. Learn what positive reinforcement means and how to choose rewards that make you want to come back.

What is positive reinforcement?
You do something, then something enjoyable follows. If that makes you repeat the action more often, it is positive reinforcement. The reward can be small: encouragement, visible progress or a pleasant moment. What matters is whether it makes you want to do the activity again.
What would you like to reward?
Tie the reward to something you can do today. After ten minutes of reading, enjoy a coffee. After your planned workout, take a moment to appreciate the entry in your log. Scale weight changes for other reasons too, which makes it a less useful daily condition for a reward.
Choose something you look forward to
Perhaps a favourite playlist makes the way home from a walk more enjoyable. Perhaps you like ticking off the task straight away. Choose something you enjoy, close to the action itself. If it loses its appeal after a few days, try another reward or keep the part of the activity you enjoy for its own sake.
When motivation turns into pressure
You are tired but determined to protect the streak at any cost. The display has started to matter more than the activity. Make the goal smaller, hide the streak or take a break. A reward should make returning more pleasant. Rest does not need to be earned with points.
How the Wombat makes progress visible
LiftPal connects completed activities with optional game rewards. Tickets open an Arcade session; coins buy Wombat outfits and furniture. A completed workout or Daily Flow can qualify, while each individual daily goal does not automatically award a ticket. Use that feedback if you enjoy it; the workout log and Daily Goals also work without Arcade.
Try a tool
Sources
Product details and research context
Gamification for health and wellbeing: A systematic review of the literature
Johnson et al. · Internet Interventions
Open original sourceEvaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials
Mazeas et al. · Journal of Medical Internet Research
Open original sourceLiftPal Features: Training, Flow, and Wombat
LiftPal · LiftPal product documentation
Open original source
MART PRODUCTION / Pexels · Pexels License · Resized and converted to WebP for this website.
stu_spivack, Wikimedia Commons · CC BY-SA 2.0 · Resized and converted to WebP for this website.

